Hi there,
I am currently working on controlling a wheeled inverted pendulum in Isaac gym simulation. I want to see how different performances in controlling a wheel in different ground conditions (e.g., slippery).
How do I change the friction parameter between ground and wheel in this case?
I am using a simple cylinder model for collision detection.
Thanks!
Two ways:
- Change the static/dynamic friction of the ground plane using its
PlaneProperties
- Change the friction values of the wheels directly using
set_actor_rigid_shape_properties
method to set theirRigidShapeProperties
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