When I load an object into the environment, how can I disable the convex decomposition? Because I need to show the original mesh of the objects. Thank you.
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Hi ensu, I am not sure if you are able to fully disable the convex decomposition, but there is an option to use mesh simplification or triangle mesh. The last one being very good at decomposing the object very precisely.
The settings can be found by going to the Propery > Physics > Collider
and clicking the dropdown Approximation
.
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@ensu if it’s just for viewport display purposes so the viewport doesn’t get cluttered up, you can consider looking into the debug visualization:
here’s what that could look like (feel free to try out other settings per the doc):
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Thank you very much!
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