I want to read an actor from a repX file and use it as a model/template actor. Therefore I keep the collection in memory. So far no problem.
Now I want to create multiple instances of the model actor and place them anywhere in my physx scene. I am somehow stuck in creating an new actor that uses the same shapes as my model actor.
What is the correct way if you have multiple copies of always the same actor? How should this be designed?
Thanks for hints!