How to export mocap data animated armature from Omniverse Machinima to Blender?

I’m trying to export mocap data I generated from Machinima’s Pose Tracker to Blender and retarget to a rig to refine the animation (similar to what I would do to Mixamo mocap animations). I think right now the only tutorial video of this is JSFILMZ youtube… The file I got from following his tutorial is a USD and when I try importing to Blender or Maya nothing comes of it (no animated armature/rig). I don’t know if I’m doing something wrong…

Hello @renatomfarias00! Thank you for your question. I am asking the dev team for more help in answering your question! I’ll post back when I have more information.

Hello @renatomfarias00! The development team informed me that work on USD Skeletal import / export is underway, but not yet ready to release.