Hi,
Is there a way to make Material X materials(.mtlx) give a non-binary alpha for materials with opacity with values between 0 and 1? Such as glass materials?
I’ve been able to get non-binary alpha for MDL materials, if it is set to save alpha in the options passed to the CaptureExtension and the material has enable_opacity turn on, but I still have not successfully obtain with this method non-binary(gradient) alpha for Material X/OpenPBR material types.
I’ve also tested both Material X and MDL materials in Replicator HdrColor or ldrColor annotations and neither gives non-binary alpha there.
Done most of the tests with movie capture 2.5.6 and replicator 1.12.10.
Thanks in advanced!