Hi,
I want to do ’peg-in-hole task’ in Isaac Gym.
But, I don’t know how to modify ’ franka.py’ example to ’peg-in-hole task’.(Is it possible in the first place?)
Someone, please create an example that can execute peg-in-hole task with Franka arms.
Because I need to show it to my boss!(・_・;)
Franka hand is a state in which a square block is always clamped in a fixed position and posture.
But It’s okay if the a square block moves in the hand when it collides.
Did you have issues with the environment creation or training itself? If with environment creation I can recommend you to wait for a new Isaac Gym release that will happen by the end of this week. It’ll have a built-in convex decomposition tool, as well as a number of other improvements, that should simplify loading of not convex meshes required for this task.
Hello, I have the same question about peg-in-hole task with isaac-gym. Have you solved your question? Convex decomposition tool do a bad work for a low precise.My problem is how to make improvement of accuracy so that I can use it to finish a sim2real peg-in-hole task.
I’m looking for a workaround for this problem. I am using “box” and “cylinder” in URDF file. The box(plate-shaped box on the left) may get a little in the cylinder, but if you increase the “substeps”, it may be in good condition. In the figure below, the holes were created in 5 boxes. It was difficult to fine-tune the angle.