I wanted to import USD animation for an ARKIT-based character in UE5.3. Following the tutorial “How to Export Nvidia Audio2face facial Animations into UE5 Metahuman”(https://youtu.be/OQ3U8BRVgvM?feature=shared), if Mark is the AI Model, the exported animation comes with 52 ARKIt curves as expected. However, if I am using Claire, the animation curves are exported with a prefix, for instance “_female_bs_arkit1_eyeBlinkLeft”, screenshot below.
Just for consistency, is there a way to avoid this prefix in A2F settings?
Hi Seol, thank you for your reply. This option you showed is for metahumans, but in my use case, I just wanted to drive ARKit custom characters. That’s why I use the import option “USD Animation”. If I export the USD file from Mark, it works correctly and the animation curves come with the ARKit names, but Claire is adding prefixes to the ARKit anim curves. Please advise.
Hi Seol,
Thank you for this workaround, I’ll check if it will work now and update this thread.
An update would be much appreciated.
Thank you,
Best regards,