A2f Export offsets mesh

Dear Nvidea and all other readers,

I am Experiancing a Problem with a2f i didnt had so far. When i load my USD via the Mesh sequence modifier in Blender the Mesh is offsetted. It plays the animation, but looks distorted…

Is there anything, u can recomend i should try to fix this? I used this approach for a few other characters, and never experienced problems like this.

Ty :)

I fixed it by myself 10 minutes after i posted…:D
The problem was, that i exportet my USD File with a posing armature. After deleting the armature and exporting the mesh again, everything went well.

I hope that helps somebody :)