What’s the reason for this. You have stated yourselves that the Pascal architecture is capable of performing the same raytracing instructions as the Turing architecture, just a lot slower due to the lack of specialized silicon. You even implemented RTX calls in the newer driver sets.
So why are you not letting people on Pascal use Omniverse?
@e.e.norland -
Yes, the RTX GPUs do have specialized silicon that is the basis for Omniverse both in capabilities and performance. As such, Omniverse is designed to use RTX cards as the baseline hardware for the product. Previous architectures do not meet the requirements for both rendering performance and other aspects of the Omniverse ecosystem.