I’ve tested the official DLSS 4 plugin, and I have to say the results are disappointing.
Here are the key issues I’ve encountered:
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Compilation Warnings: The plugin generates multiple warnings due to the use of deprecated functions or incorrect declarations.
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Screen Space Emissive Issue: Just like the community-tweaked versions, the plugin incorrectly retrieves information from the screen space for translucent emissive materials with lumen enable. TSR, XeSS, and FSR do not exhibit this problem.
Expected result (TSR, TAA, XeSS, FSR) :
Result with DLSS 4 in 5.5 incorrect :
This “hack,” if it can even be called that, of using a translucent emissive material with an opacity of 1 is widely used to make Lumen ignore it, thereby preventing screen tracing and noise from appearing in the scene.
In the end, this “official” version is no better than the port I had made myself from the 5.4 plugin to 5.5. The difference is that it took months instead of just a few minutes on my end. All this waiting for nothing it’s on the same level and still not production-ready.
Here is the issue in video, with a comparison between DLSS On and Off with TSR :
Very disappointing.