Hi everyone,
I’ve recently exported a USD file from Blender and encountered a few issues:
- Rendering Differences: The rendered output in Blender looks significantly different from the output in Isaac Sim. The quality in Isaac Sim seems much worse, with many visual defects.
- Rendering Options: I’ve noticed that Isaac Sim offers several options such as RTX-Real-Time, RTX-Interactive, and various rendering modes and settings. How should I choose among these? I’ve tried a few, but none of them match the quality of Blender’s render; there are still many defects.
- Shader Incompatibility: There seems to be a discrepancy between MDL shaders in Isaac Sim and Blender shaders. When importing, they don’t correspond one-to-one. Is this a bug? How can I ensure that the materials remain consistent when importing USD files from Blender?
Any advice or solutions would be greatly appreciated!
Thanks!