Material Assignment

In stage, selecting meshes and right clicking on a shader shows which meshes are selected and which shader I’m hovering over, but there’s no option to actually apply the shader that I’m hovering over. This forces me to search for the shader from a pulldown everytime. Is there another way to do this?

Our developer noticed that when you have one mesh selected, you have “bind material to selected objects” option on the menu, but when you have multiple meshes selected, it is unavailable.
Is this a bug? the option even says “selected OBJECTS” not “object”

Hi PGrimm,
Thanks for letting us know about this. Yes we are aware that there are some weaknesses with applying materials and we are actively looking to redesign this system to make it more efficient. I will check back with progress when we have some.

In the meantime I have created a Ticket for this specific issue and we will look to fix it asap. Thanks again.

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