I am using Nsight 3.0 (build 126.96.36.19927) with Visual Studio 2010, GeForce GTX 680 (driver version 310.90), Windows 7 64 bits, DX11 Debug Layer is Application Controlled. I am using the release candidate version because it allows shader debugging locally with a single GPU.
The strange error I get is that, for some shaders, not all, whenever a breakpoint is hit, the application I am debugging and the graphics card driver crash
Error message from the app I am debugging: " has stopped working"
Error message from the graphics card driver: “Display driver stopped responding and has recovered - Display driver NVIDIA Windows Kernel Model Driver, Version 310.90 stoped responding and has successfully recovered”
All shaders are compiled the same way, no warning when compiling, they work when running (well, except for the bugs I am trying to correct).
Any ideas would be appreciated.