Hi,
I would like to create a simple OpenVR-supported 3D model viewer on CloudXR for users using AR on Android/iOS.
My core requirement is being able to load in new .obj files and change what the end-user sees via CloudXR. The idea is to just share different 3d assets and render them live.
I am familiar with rendering individual static .obj assets in a compiled Unity/Unreal application, but I do not know how to dynamically load/render in new .obj files live as if I was using some kind of 3D model viewer.
How should I approach this, and are there any basic OpenVR-supported 3D model viewers which I can use? I was looking at Blender with the XR plugin, however I am unsure of the user experience.