Problem setting Skeleton pose from external source

I am trying to set the pose of the included people models inside Isaac but I can’t seem to find a way around animation sources.

More specifically I want to animate a Skeleton inside the simulation (as a digital twin) given a stream of points coming from a ROS2 topic from the ZED 2 camera.

While trying to manually set the poses of the skeleton it always defaults to the Animation source even when changing it manually to the rest pose. The rest pose fields are also not editable and even setting from an ActionGraph doesn’t do the trick.

Any help regarding this would be really helpful.

I also have the same requirement and am looking for a Python API for Skeletal Animation to implement Python control of joints.
If you have any progress, I also hope you can synchronize here.
Thanks.

Hi, have you solved this problem?