Rendering Flow - Lens Distortion and Depth/DEEP

I’m wanting to render the natural phenomenon of lens distortion from heat, directly in Omniverse.

Is there anyway to do this in Ominverse? I added a Camera and I dont see where the OV Camera accepts a Material assignment.

If I cant render this effect in OV, then I’d need to export it, but, to blend Flow with other CG elements in an external package, I’d need a depth map or, the best would be DEEP rendering - neither of which I could seem to figure out how to get working with Flow volumes and OV.