Should I adjust the velocity value when increasing Time Steps Per Second from 60 to 200 in Omniverse?

I changed the “Time Steps Per Second” in Omniverse’s PhysicsScene from “60” to “200”. When I apply the same velocity value to an object under both time-step settings, the object moves more slowly at 200 steps per second.
Now I need to use 200 steps per second for my simulation. Should I increase the object’s velocity value so that it matches the speed observed at 60 steps per second, or should I keep the same velocity setting as before? Which approach is correct or recommended for a physically accurate simulation?

The steps per second is about how frequently we sample the physics simulation. It is not designed to affect the actual speed of an object. However, with more samples comes for CPU computation, so it may be that in reality, it seems to be slowing down your object, but its just running at a lower frames per second in the viewport. So no, I would not adjust your speed. I would LOWER your time steps until the simulation runs smoothly on your system.