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GPU Information
- Model: NVIDIA GeForce RTX 5050 Laptop GPU
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Topic Description
Detailed Description
I am trying to simulate a parallel jaw gripper picking up a soft/deformable object. The gripper is attached to a 6-DOF robot arm as part of a single articulation. The object is implemented as a PhysX deformable body, cooked via the Isaac Sim UI (Add → Physics → Deformable Body).
Expected: When the gripper jaw closes onto the deformable object, contact forces are generated the jaw stops at the surface and the deformable object responds.
Actually Happened: The jaw passes straight through the deformable object with no contact response whatsoever. The deformable body behaves correctly in all other respects it falls under gravity, lands on surfaces, and deforms visibly when a separate non-articulation rigid body is placed on top of it. The issue is specific to contact between an articulation link and the deformable body.
Steps to Reproduce
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Create a new stage with a PhysicsScene (TGS solver, 120 Hz, 4 substeps, CPU dynamics, MBP broadphase).
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Add a 6-DOF robot arm with an ArticulationRoot. Lock all joints with angular drives (stiffness=1e8, damping=1e5). Attach a parallel jaw gripper to the end effector via a FixedJoint the gripper extends the articulation chain.
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Create a simple mesh prim . Apply PhysxDeformableBodyAPI via the UI. Apply PhysxDeformableBodyMaterialAPI
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Press Play. Confirm the deformable body falls under gravity and deforms correctly when a plain rigid box is placed on it.
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Now command the gripper jaw to close onto the deformable object (PrismaticJoint drive target = -0.15m).
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Observe: the jaw passes through the deformable object. No contact forces are generated.
Error Messages
No error messages are thrown for the contact failure itself the jaw simply passes through silently. The deformable body continues to simulate normally.
Additional Information
What I’ve Tried
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Minimal scene confirmation: Verified the deformable body is working correctly in isolation. A plain rigid body (non-articulation) placed on the deformable object compresses it visibly. The contact issue is specific to articulation links.
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Rigid body baseline: The same gripper successfully contacts and holds a rigid body object in a clean scene. The problem is isolated to the deformable body case.