When importing a USD file into Nvidia Omniverse, I encountered an issue where the software automatically fills in faces between the curves, as highlighted in the red-circled area in the attached image. This seems to be due to a recalculation of the vertex order, which is not intended.
This problem does not occur when viewing the same USD file in other applications, where the curve displays correctly without any additional triangulation or automatic surface creation.
Expected Result: The curves should be displayed cleanly without any automatic triangulation or surface filling, as seen in other software.
Actual Result: The curves are being connected, creating unwanted geometry between the vertices.
System Information:
- Version of Nvidia Omniverse used: Issac Sim 4.0.0 / USD Composer 2023.2.5
- Operating System: Windows 11