Pretty self explanatory, ever since 555, Unreal Engine has been crashing on launch.
My system info:
Here’s the output:
NNNNNNNN NNNNNNNN NNNNN nnra
NNNNNNNNN NNNNNNNNN NNNNN ⎟‾‾‾‾
NNNNNNNNNN NNNNNNNNNN NNNNN ⎛ : Arch Linux x86_64
NNNNN NNNNN NNNNN NNNNN NNNNN ⎜ : 6.11.5-zen1-1-zen
NNNNN NNNNN NNNNN NNNNN NNNNN ⎜💻: fish 3.7.1
NNNNN NNNNN NNNNN NNNNN NNNNN ⎜ : alacritty
NNNNN NNNNN NNNNN NNNNN NNNNN ⎜🖌 : OomoxRicer [GTK2/3]
NNNNN NNNNN NNNNN NNNNN NNNNN ⎜🖼 : RicerIcons [GTK2/3]
NNNNN NNNNN NNNNN NNNNN NNNNN ⎜🄵 : Courier Prime Code 15 [GTK2/3]
NNNNN NNNNN NNNNN NNNNN NNNNN ⎜ : 5120x1440@240
NNNNN NNNNN NNNNN NNNNN NNNNN ⎜🖥️ : Intel i9-9900K (16) @ 5.000GHz
NNNNN NNNNN NNNNN NNNNN NNNNN ⎜🎮: Intel CoffeeLake-S GT2 [UHD Graphics 630]
NNNNN NNNNN NNNNN NNNNN NNNNN ⎜🎮: NVIDIA GeForce RTX 2080 Ti Rev. A
NNNNN NNNNN NNNNN NNNNN NNNNN ⎜📊: 9866MiB / 31809MiB
NNNNN NNNNNNNNNN NNNNNNNNNN ⎜⌘ : Z390 AORUS MASTER
NNNNN NNNNNNNNN NNNNNNNNN ⎜ : 1484 (pacman), 20 (flatpak)
NNNNN NNNNNNNN NNNNNNNN ⎝⏳: 1 hour, 55 mins
~ 15:52:03
❯ nvidia-smi
Fri Oct 25 15:52:15 2024
+-----------------------------------------------------------------------------------------+
| NVIDIA-SMI 560.35.03 Driver Version: 560.35.03 CUDA Version: 12.6 |
|-----------------------------------------+------------------------+----------------------+
| GPU Name Persistence-M | Bus-Id Disp.A | Volatile Uncorr. ECC |
| Fan Temp Perf Pwr:Usage/Cap | Memory-Usage | GPU-Util Compute M. |
| | | MIG M. |
|=========================================+========================+======================|
| 0 NVIDIA GeForce RTX 2080 Ti Off | 00000000:01:00.0 On | N/A |
| 73% 68C P0 128W / 300W | 6211MiB / 11264MiB | 39% Default |
| | | N/A |
+-----------------------------------------+------------------------+----------------------+
+-----------------------------------------------------------------------------------------+
| Processes: |
| GPU GI CI PID Type Process name GPU Memory |
| ID ID Usage |
|=========================================================================================|
| 0 N/A N/A 955 G Hyprland 1686MiB |
| 0 N/A N/A 1070 G kdeconnectd 2MiB |
| 0 N/A N/A 1105 G /usr/lib/firefox/firefox 310MiB |
| 0 N/A N/A 1159 G Xwayland 36MiB |
| 0 N/A N/A 1221 G /usr/lib/xdg-desktop-portal-kde 2MiB |
| 0 N/A N/A 1231 G /usr/lib/xdg-desktop-portal-kde 2MiB |
| 0 N/A N/A 5937 G alacritty 129MiB |
| 0 N/A N/A 13784 G glava 157MiB |
| 0 N/A N/A 18498 G dolphin 2MiB |
| 0 N/A N/A 18537 G /usr/lib/kactivitymanagerd 2MiB |
| 0 N/A N/A 18887 G /usr/bin/kded6 2MiB |
| 0 N/A N/A 24874 C+G .../Engine/Binaries/Linux/UnrealEditor 3592MiB |
| 0 N/A N/A 25918 G dolphin 2MiB |
| 0 N/A N/A 26088 G ...aries/Linux/CrashReportClientEditor 33MiB |
| 0 N/A N/A 27440 G alacritty 129MiB |
+-----------------------------------------------------------------------------------------+
~ 15:52:15
❯ hyprctl version
Hyprland 0.44.0 built from branch main at commit 3cec45d82113051d35e846e5d80719d8ea0f7002 (Improve hyprland-session.service (8225)).
Date: Thu Oct 24 16:50:53 2024
Tag: v0.44.0-73-g3cec45d8, commits: 5372
built against aquamarine 0.4.3
This bug has been reported several times, both on unreal and nvidia forums, but I haven’t seen any dedicated posts here so I thought I should make one.
It is a really major thing, basically making usage of unreal engine impossible and that’s not acceptable.