@csevtekin not quite sure what you meant by moving them via text file. but since you are using a composition arc (in this case, payload) to bring M_Medical_01.usd into your stage, you won’t be able to alter the prim’s name in your current stage. this is to prevent you from breaking the asset paths for potentially other assets used in other files whilst enabling you to make changes efficiently (only to be applied to the source/original asset for it to trickle to its references elsewhere). so, you could consider a few alternatives:
bring in the asset without using composition arcs (payload or reference) via drag and drop so you have control over each asset and their constituent parts including renaming.
make a duplicate USD file via the content browser (say, call it M_Medical_02.usd), go into said USD and rename the prims however you like. then drag/drop the newly created USD into your scene as a payload or reference. any new changes you’d want will need to be done in this new USD moving forward.
last resort is to flatten your current USD. definitely not the way to go, but it’s one way to turn all composition arcs into unique meshes. this is going to impact your scene performance and rid of the benefit of that OpenUSD feature.
i am sure there are other workaround, so i’ll let others fill in 🙂
Thank you so much for your message. The second method works without any issues as you described in your message. Thank you so much! :)
Just to clarify what I meant with text file:
I was trying to use this text file to navigate specific coordinates; however, the names of the assets were the same, creating conflicts. Now I can change the name the asset to “male_adult_medical_02” by following your suggestion.