I only have 200 frames of animation so it just stops. Not sure where the “loop” option is - in the meantime I guess I’ll just copy and paste the frames and use windows app - file renamer.
I only have 200 frames of animation so it just stops. Not sure where the “loop” option is - in the meantime I guess I’ll just copy and paste the frames and use windows app - file renamer.
Hi Garret
I believe I did add a loop size in the material properties which allow you to loop the animation. Let me know if this is working for you.
Cheers,
Patrik

To be honest I keep getting this error - I wonder if that’s why my UDIM textures aren’t streaming right.
I take a mp4 > convert it to png sequence using media encoder.
I rename the file to c_1 so that it will spit out 1000-1100 - I then delete 1000 so it begins with 1001.
It is clearly reading the file with but it’s not working probably 75% of the time in Machinima.
is there a better place to put my files so it keeps the connection?

Oh! I hope they release an update soon with animated texture working without these workarounds. I just keep the png seq folder at the same folder where the current USD is, I do not have any better tip for this.
@garretthoyos UDIMs are by itself not animated but a means to extend the usually uv space from the unit square (ie. running from 0 to 1 in u and v) to a larger space.
the scene I’ve uploaded at the beginning of the thread is using the UDIM functionality to get animated textures working with some limitations, but you have to use the MDL shader I’ve provided.
Thanks I got it working pretty well. Just had to deal with some bugs but turned out nice.
Hey that use of video texture is awesome!
I get this error all the time - even using the MDL provided above. My texture doesn’t animate.
2022-02-18 21:59:18 [Error] [gpu.foundation.plugin] Trying to register the texture C:/Users/Garrett/G/FLOW_CITY/OMNIVERSE/TEXTURES/animatedtextures/FRACTAL_TEMPLE/Fractal.1124.png for texture-streaming, but the global index already exists in the cache. Overwriting existing entry
Hi Garret,
I haven’t encountered that issue yet. Is this happening just with this file sequence?
It’s happening with Create/Machinima with several image sequences and several attempts with different materials. Is there a best place to put these sequences, does _ or . In the file name make a difference?
What’s happening after the error gets thrown? To me, it sounds like something that should be a warning and might be expected. Also, is it possible to replicate the issue in a minimal example (ie. cube with a material) and upload the assets here? This way I can a) check myself and b) create a ticket if it’s a bug
Good idea. Will do. Would love to get this feature working.
phadorn_garrett-mdl.zip (16.9 MB)
I installed omniverse drive hoping that would fix my many errors however now instead of not finding the texture (previous warnings on my C:/) now it’s just not animating. I’m not sure why - see attached zip w/ a very small texture sequence.
2022-02-25 21:32:22 [Warning] [gpu.foundation.plugin] Some UDIM tiles will not be used for texture with width 10, height 429496730 tiles.Max supported UDIM is width 16, height 64
My texture is 512x512 and I only have 25 textures. Simply doesn’t animate at all.
Hi Garret
Sorry for taking a bit longer to get back to you. Your example is working fine for me and the texture animates. Can you please let me know what version of Create you’re running?
The Edit Time Samples submenu needs to be more robust. We need the option to link channels or copy and paste the Time Sample Editor data. Maybe some kind of file gets saved, or a transfer to other channels etc. Also we need to be able to change the First Time Code without re-entering all the metadata, this is not an efficient workflow. Load/Save Metadata doesn’t function. Also how do you loop an animated texture?
Hi all, I just stumbled upon this thread as I was looking for a video texture workaround in Omniverse. I’ve got a question on how to point to a folder containing multiple animation frames… How do you actually do that with @phadorn’s attached mdl material? Thanks in advance!
We have a much better workflow these days. Simply right click near the texture file box in an mdl and at the bottom of that pop up menu you will see Time Sampled. Select that and go into that menu and you can insert a texture path for the first frame, and then follow the instructions to replace the “0000” with “%” padding. Then hit Generate and it will generate all the frame sequences.
Hey Richard, Thanks for your reply! I’ll try it out.
Just to mention, I managed to make the other workaround work too, and works like a charm, although UDIM frames workflow only lets you work with 200 frames, albeit 200 frames is what I actually needed for the project I’m working on.
Thanks again