Arnt UDIMs supported?
I get only my first texture loaded.
Hello @oglu! Thanks for reaching out. I just wanted to let you know that I am looking into this!
Hi @oglu! I found more information that should help!
Try adding the <UDIM>
tag in your texture path. For example, if your texture is Teapot_diffuse_1001.jpg
try this instead Teapot_diffuse_<UDIM>.jpg
Here is a link to our documentation concerning UDIMs
UDIM Documentation
No luck on the first try cause those textures arnt exported from Maya.
I have to take a closer look. Would be great to get that working out of the box.
@oglu Were you able to get it to work after the first try? I will get a developer to take a look into this.
I have to try again tomorrow. I need to copy over the textures per hand.
I got it working in Machinima with the help of Nvidia people:
@pekka.varis
If you have your UVs layout done outside of the 0-1 UVspace those naming will be created from the painting software you use.
Here an example workflow with painter.
I see. hmm :/