Hi there,
What Happened
- Omniverse prompts me to switch to the Root Layer, but when I do, I get a message saying the variants were authored in a different layer (
FuturisticSportsCar_Adjustments.usd
). - The issue started when I created a second Variant Set (
Futuristic Compact Car
) in the same layer as the first one (Futuristic Sports Car
). - I modified the layer in VS Code, simply renaming materials, but Omniverse wouldn’t update the materials inside the Variant Sets.
- Additionally, I was unable to change materials for the new Variant Set inside the Variant Editor.
- Things fell apart when I deleted the second Variant Set (
Futuristic Compact Car
)—after that, the original Variant Set also stopped working.
Additional Notes
- The first Variant Set was created in the “Futuristic Sports Car” Layer.
- Omniverse didn’t allow me to create the second Variant Set in the “Futuristic Compact Car” Layer, so I had to place both in the same layer.
- Now Omniverse tells me that the variant was authored in a different layer (
FuturisticSportsCar_Adjustments.usd
), making it impossible to edit. - I’m now planning to redo the Variant Sets in the Root Layer to avoid further issues.
Question
Any suggestions on how to properly structure Variant Sets without running into these layer conflicts?
Would appreciate any insights—thanks!
there are two Screenshots and A screencapture where I go into more details.