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Now I’m encountering a frustrating issue in Omniverse with material variants not updating properly.
I created Variant set with three color’s (per material Binding)
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I started with the RED Variant
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I duplicated the RED Variant and renamed them to BLUE and WHITE
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Than I went into the new BLUE Variant and tried to switch the Materials to BLUE, but the old RED material remained visible.
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Trying to delete it doesn’t work.
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Even when I inspect the USD file, it shows the correct binding for BLUE, meaning it’s being written into the layer but not reflecting in the viewport.
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The expected material change is not taking effect at the scene level.
I’ve attempted reloading, I opened it in different Kit versions (106.0.3 / 106.5) and even went back to the Launcher Version 2023.2.5 (in there it is totally broken, see below), but nothing seems to fix it.
To further illustrate, I’ve attached video for a more detailed breakdown.
![2025-02-05_18h04_57|video](upload://rKrsAcdQWIGUmmZ9R60wh8iHWUd.mp4
Any ideas on what might be causing this? Is there a deeper layer conflict or some override I’m missing?
The other two topics I posted today, might very well relate to this one here.
Issues with Variants breaking due to Layers?
Unremovable Geometry in Omniverse Scene – Can’t Delete or Identify Source
Would appreciate any help—thanks!