I have 4xUP2516D (Dell, QHD 10bpc) which are in a 2x2 setup. the 2 top screens are rotated by 180° in order to have the panel/buttons on top in order to reduce the framing thickness with the monitors below.
In windowes the two top screens are configured as landscape (flipped). Apparently this prevents mosaic to set them in 2x2 giving me the portrait mode error.
I suppose this is by design as “portrait mode” really meands “not all screens are in the same mode”, right?
This currently requires the Mosaic to be configured without display rotation. After the Mosaic configuration is established and stable, the Warp and Blend API can be used to rotate the “row” of displays. The Warp and Blend API the feature is only available on NVIDIA Quadro 1200 class or higher products with Fermi, Kepler, Maxwell or newer GPUs, or NVS 810 & 510. Unfortunately, using the P620 is not supported.
Wow! I’m in IT as a professional since '96 and personally a little bit earlier. This is the fastest, most accurate answer I received from a support service who took into account all the elements I shared instead of asking me non-relevant questions like BIOS version, OS version, etc.
Kudos! Even though not the answer I wished for, it is/was well explained and documented: well done @TomK@Nvidia!
My only doubt, probably due to misunderstanding is about: “the feature is only available on NVIDIA Quadro 1200 class or higher products with Fermi, Kepler, Maxwell or newer GPUs”: isn’t the P620 a Pascal (newer then F K, M GPUs) GPU?
Sorry for the delay with responding, I was on vacation. Unfortunately, I am not a technical resource for Mosaic. I have reached out to the team for answers.
Good afternoon Tom,
Sorry to jump in on this thread, but I am in a similar situation, I have 4 panels in a 2x2 configuration in Windows 10. Due to the Bezel size, my lower two panels are upside down copies of the top two screens. When in Mosaic the top screens are correct, but the bottom are upside down. Would like to know how Warp and Blend can help me resolve this.
Thank you for your answer.
I went through this samples, but unfortunately I’m not really into the C++ language.
Is it possible for NVIDIA to make a working solution? I think for the warp & blend programmers it should be a simple task, whilst for us it a multi-day job.
Thank you for the assistance, I was finally able to get into the Monitor’s hidden menu and “Flip” the two lower screens and once done Mosaic was able to stitch the screens together properly.
We are still working on adding this functionality to our MOSAIC tool. Unfortunately it will only be available on our newer NVIDIA RTX Ampere GPUs like the new NVIDIA RTX A6000.
On older GPUs there is still an option to use the Warp and Blend API to do this mirroring.
Thank you for your answer.
I went through the W&B samples, but unfortunately, I’m not really into the C++ language.
Is it possible for NVIDIA to make a working solution? I think for the warp & blend programmers it should be a simple task whilst for us it a multi-day job.