Hello :3
I searched for a solution but did not find one, maybe someone can help me please.
I got the following Problem:
-Builder and Unreal are working just fine, i can sync them and everything is nice,
But in 3ds Max i seem not be able to get Unreal and Builder to communicate with each other, when i start a livesync session in 3ds max it autoconnects to a session called “Default” which i can not see in Builder or unreal.
3ds max connects to the Nucleus server just fine, but opening a usd file does not have the changes unreal and builder show (when i moved something) it seems they are somehow using different versions of the usd file.
Had someone a similiar problem, where 3ds max does not want communicate?
thanks in advance♥