Adding meshes directly in Isaac Sim

Is there a way to import a mesh (using the Python API) without converting to USD?

are you thinking of a .FBX? i wonder if there’re limitation outside of FBX and USD formats.

Hi @shikharbahl24 - The Omniverse Kit and its applications, including Isaac Sim, primarily use the Universal Scene Description (USD) format for 3D assets. This is because USD provides several advantages such as efficient data interchange, scalability for large scenes, and compatibility with various software.

However, if you want to import a mesh in a different format without converting it to USD, you might need to use a different Python library that supports the format of your mesh.