I find it difficult to create a collider for a wheel. The collider mesh which is approximated is not at all perfectly round. I know I could use a sphere or a cylinder dummy object, but the wheel is actually conical and supposed to run on a rail. See screenshot. Any advice?
in the Isaac Sim 2021.2.0 release you can now specify cylinderical collision shapes. If your prim is a cylinder shape you can add a collision API to it and enable the custom geometry flag
Is it possible that the feature I am looking for is actually there in the new version of Isaac Sim? I created cone shapes and using custom geometry, they also seem to be precise. The left one is without, the right one with custom geometry.