I have a certain .usd file that can’t be opened no more.
I created the file in omniverse create/kit (meaning I imported assets and assembled the scene). I was basically finished and wanted to do the final renders when it crashed.
Each time I now want to open it either loads to 99%, loads another 5min and crashes afterwards, or it gives me the following error in the bottom left corner of the screen: getResourcesFromAccelStructDesc() failed for compaction size: 3551872 (the number at the end varied).
I already tried collecting the assets and opening the thereby newly created file, but it still crashes. Also tried to import the usd-file in a new stage but same thing there.
Any ideas what I can do to make the file useable again?