I’m trying to do a simulation for a non liquid material like powder and the PhysX (PBD) particle simulation doesn’t work, it always looks and acts like a liquid regardless of the physics properties. I need to be able to change the particle shapes to cubes.
I’ve tried doing this with an array of cubes and it looks great but having thousands of cubes bogs down the performance due to all the contacts.
@carbonwolf, sorry for the late answer!
Have you tried toggling the Fluid attribute in the Particle Set to false? This simulates some granular material that allows for some piling, but still based on spherical collision geometry. Otherwise, yes, you have to use rigid bodies with other collision shapes.