Epic Games Unreal Engine Omniverse Connector Updates

105.1 Update Release Notes

Features

Bug Fixes

  • Fix live editing exposure and loading exposure time samples for USD lights (OM-49611)
  • Mark imported textures as sRGB if the color space is auto in a material (OM-49285)
  • Add support BC4 DDS exporting and fix building 16bit grey texture (OM-48724)
  • Fix exporting UDIM/VT with different dimension (OM-48684)
  • Add support for local exporting of BC6, BC6H, and BC7 DDS (OM-48684)
  • Handle UE5 issue where C: is a relative path while C:/ is not for material loading (OM-53158)
  • Fix loading mdl which contains the full parameters list in SourceAssetSubIdentifier (OM-50358)
  • Fix a crash after dragging a USD into a level then running PIE, then quitting (OM-50761)
  • Fix a crash when exporting Skeletal Mesh with no Skeleton (OM-50461)
  • Fix an issue where the content browser is blocked when starting the editor due to a refresh
  • Don’t create a preview Directional Light if the USD stage contains a Dome Light (OM-52432)
  • Fix crash when exporting a Blueprint with a root that’s an instanced mesh component (OM-51882)
  • Fix crash when exporting only USD Preview Surface due to uninitialized OmniverseExportMaterialResult (OM-53656)

Changes

  • Add support for the DomeLight “Visible in Primary Ray” attribute in the Unreal sky mesh plus material (OM-50112)
  • Add support for exporting Animation Montages (OM-50677)
  • Dramatically improve the performance of loading stages with thousands of prims (OM-50300)
  • Add support for importing Mineways materials (OM-51513)
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