105.1 Update Release Notes
Features
- Import USD and MDL as Unreal Engine assets (OM-38124)
Documentation on the new “Import as Unreal Asset” feature- Static and Skeletal Meshes, Time Sampled sequence data, Materials, Textures
- Import USD assemblies as Blueprints
- Reimport asset supported through Omniverse context menu
Bug Fixes
- Fix live editing exposure and loading exposure time samples for USD lights (OM-49611)
- Mark imported textures as sRGB if the color space is auto in a material (OM-49285)
- Add support BC4 DDS exporting and fix building 16bit grey texture (OM-48724)
- Fix exporting UDIM/VT with different dimension (OM-48684)
- Add support for local exporting of BC6, BC6H, and BC7 DDS (OM-48684)
- Handle UE5 issue where C: is a relative path while C:/ is not for material loading (OM-53158)
- Fix loading mdl which contains the full parameters list in SourceAssetSubIdentifier (OM-50358)
- Fix a crash after dragging a USD into a level then running PIE, then quitting (OM-50761)
- Fix a crash when exporting Skeletal Mesh with no Skeleton (OM-50461)
- Fix an issue where the content browser is blocked when starting the editor due to a refresh
- Don’t create a preview Directional Light if the USD stage contains a Dome Light (OM-52432)
- Fix crash when exporting a Blueprint with a root that’s an instanced mesh component (OM-51882)
- Fix crash when exporting only USD Preview Surface due to uninitialized OmniverseExportMaterialResult (OM-53656)
Changes
- Add support for the DomeLight “Visible in Primary Ray” attribute in the Unreal sky mesh plus material (OM-50112)
- Add support for exporting Animation Montages (OM-50677)
- Dramatically improve the performance of loading stages with thousands of prims (OM-50300)
- Add support for importing Mineways materials (OM-51513)