Feature Request: Add ability to not accept shadows

I know how to find ‘Rendering - Set Do Not Cast Shadows’ on an object.
I can see a use case for I want an object to cast shadows, except for not on certain objects. Or if a scene already has many objects casting shadows, it could take less time to turn off some from accepting them turning many objects to not cast.

If there is already a way to do this, please tell me how.


Hello @DataJuggler
Currently it is not possible to prevent geometry from receiving shadows.
You can disable shadow casting per mesh as you’ve stated, or use a light’s Light-Linking collection to exclude a prim from being a shadow caster for a light if the renderer mode is RTX - Interactive (Path Tracing).
I noted your request and we will look into the feasibility of supporting it.
Thank you!