This topic contains information about all the updates that we release for the SideFX Houdini Omniverse Connector.
Here is a video that gives a quick start of how it works:
100.0
We are pleased to announce the first Beta version of the Houdini Connector. The motivation behind this release is to provide creators with a way to interactively use Houdini’s advanced feature set and artist node-based workflows with USD and MDL materials from Omniverse. The Houdini Connector has a streamlined workflow with Omniverse Nucleus for smooth collaboration between Houdini and Create.
Features
- Resolves Omniverse URLS (omniverse://) in Solaris and other Houdini contexts. For Read and Write operations directly with Nucleus.
- Some Limitations:
- Cannot create Nucleus directories in Houdini File Browser, make them ahead of time in Nucleus.
- HDA file read/write directly with Nucleus do not work. But we provide other ways to upload the files.
- Houdini HIP file saves do not work with incremental backups directly to Nucleus; therefore, we provide a Save Hip file utility on the Omniverse shelf.
- Some Limitations:
- Supports referencing USD and other assets (textures, geometry, etc.) directly from Nucleus file paths.
- Authoring MDL (omni_editmdl)
- HUSD shader translator for MDL
- VOP nodes for creating and editing a subset of MDL materials in the Material Library LOP
- Supports OmniPBR, OmniGlass, OmniHair, and more.
- Basic (limited) USD Preview Surface Translation
- Built with HDK, uses USD Library bundled with Houdini, and implements:
- File System (FS)
- Shader translator
- USD ROP output processor
Thank you for checking out the Omniverse Houdini Connector and we can’t wait to see what you Create!