How can we interface the Physx API outside of the SDK folder? Urgent!

Many tutorials exist for bringing the PhysX SDK into Visual Studio, however in Linux I can’t seem to find the underlying libraries to include such that PhysX can be included and built in a standalone project (not a snippet). The header files located at “physx/include” seem to be necessary, however I can’t find the underlying .c files in the SDK. Do you guys have any suggestions or resources on building the simulation on Linux?