How to create a 100*100*100 particle grid with Rigid body physic property?

Isaac Sim Version

[V] 4.2.0
4.1.0
4.0.0
2023.1.1
2023.1.0-hotfix.1
Other (please specify):

Operating System

Ubuntu 22.04
Ubuntu 20.04
Windows 11
[V] Windows 10
Other (please specify):

GPU Information

  • Model: RTX 3060
  • Driver Version:

Topic Description

Detailed Description

I would like to create a particle grid as the example in Window->Simulation->Demo Scenes->Particles->Particle Postprocessing.

But I want the generated particle grid (I take it as an object) to have the property of “Rigid body and colliers preset”, because I need to use the “Disable gravity” option in Rigid body property.

In the mentioned example, particles with type PointInstancer object didn’t have Rigid body property can add (as shown in figure)

Any idea or suggestion?

Steps to Reproduce

  1. Open example in: Window->Simulation->Demo Scenes->Particles->Particle Postprocessing