How to disable the self-collision detection of an object?

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Isaac Sim Version

4.1.0

Operating System

Ubuntu 22.04

GPU Information

  • Model: NVIDIA GeForce RTX 4090
  • Driver Version: 550.90.07

Topic Description

Detailed Description

Some objects with revolute joints such as fridges, microwaves, the door components and the case component of them contacts tightly. When I set the colliders on the door components, the collision will be detected and triggered at the play moment. However, to make the simulation closer to the realistic, these components should be asleep at the initial moment.

How could I solve these collision situations? I already know the collision group, but it will also result in overlapping. Is there any better solutions?

Screenshots or Videos

The play video:

The object usd:
microwave_model_5bc38ee1b461dd83ccf7fe9d792cf5c3_0.zip (1.3 MB)