I am doing UV mapping on an object in Blender and drawing white scratches directly on the surface using texture painting.
I extracted the coordinates of these scratches in UV map space and saved them as JSON.
Then I exported the object as a USD/USDC file.
When I import this USDC asset into the Omniverse Isaac Sim environment, how can I obtain the coordinates of these scratches inside Isaac Sim?
Specifically:
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How can I map the scratch UV coordinates to the object’s surface in Isaac Sim?
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Is there a way to convert these UV coordinates to world or local coordinates in Isaac Sim?
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My goal is to draw bounding boxes around these scratches inside Isaac Sim.
Any guidance on accessing UV data, materials, or texture-space to world-space conversion in Isaac Sim / Omniverse would be appreciated.