Isaac Sim Version
5.0.0
Operating System
Ubuntu 22.04
GPU Information
- Model: RTX 4080 Laptop (80W)
- Driver Version: 575.64.03
Topic Description
Detailed Description
I need to apply UV maps on some assets but the UV maps created with Blender are not working in Isaac Sim (despite working fine with other software).
I have the impression that the UV map is simply pasted on all faces of the mesh and this shouldn’t be!
So I am wondering how to correctly setup Isaac Sim for the UV map to work.
Steps to Reproduce
- In Isaac Sim, create a simple mesh (e.g cube) and export it to .obj file
- Import the .obj in blender.
- In Blender, go to “UV Editing” menu and UV > Export UV Layout to save it to .png file
- Modify the layout with tools like inkscape/GIMP/etc and save it
- Apply the UV map in Blender and see that it works correctly
- In Isaac Sim, right click the mesh and create a new material. In the property tab, under albedo section, choose the .png image created earlier as the albedo map. Observe it is not working
See screenshots below.
Error Messages
NA
Screenshots or Videos
In blender, create simple mesh and get the UV map layout:
Open this UV map layout with an image editing software and modify it:
Apply it in blender, see the nice result:
Apply this map in Isaac Sim and see that it is not working
Additional Information
What I’ve Tried
Tried several different UV maps, all of them not working. I tried to tweak the parameters of the UV map in the property panel but without success.



