Following command nor with quotes nor carter or kaya does not show anything in Isaac Sight server
hh@hh-desktop:~$ ./UnrealEngine-IsaacSim_1.2/Engine/Binaries/Linux/UE4Editor IsaacSimProject CarterWarehouse_P -vulkan -isaac_sim_config_json=/home/hh/isaac/apps/carter/carter_sim/bridge_config/carter_full.json
carter images
kaya images
80]LogBlueprintUserMessages: [ChooseRandomSeekMesh] Random Seek Mesh Chooser Running
[2019.10.05-15.08.47:508][ 80]IsaacSim: Display: START BRIDGE WITH JSON COMMAND LINE /home/hh/isaac/apps/carter/carter_sim/bridge_config/carter_full.json[2019.10.05-15.05.38:088][
2019-10-05 17:08:47.509 ERROR Interface.cpp@44: Please enter absolute path to JSON config
[2019.10.05-15.08.47:509][ 80]IsaacSim: Error: Bridge Startup Failure, please check your JSON paths
Some warnings
[2019.10.05-15.23.27:802][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
[2019.10.05-15.23.29:324][ 0]LogRHI: Warning: Failed to find entry point for vkGetPhysicalDeviceProperties2KHR
[2019.10.05-15.23.29:324][ 0]LogRHI: Warning: Failed to find entry point for vkGetImageMemoryRequirements2KHR
[2019.10.05-15.23.29:324][ 0]LogRHI: Warning: Failed to find entry point for vkGetBufferMemoryRequirements2KHR
[2019.10.05-15.21.03:597][ 0]LogVulkanRHI: Warning: Unable to load pipeline cache '../../../IsaacSimProject/Saved/VulkanPSO.cache'
[2019.10.05-15.21.26:655][ 0]LogIsaacSimUtilities: Warning: Loaded IsaacSimUtilities Main
[2019.10.05-15.24.49:822][ 0]LogVulkanRHI: Warning: Requested PixelFormat 18 not supported by this swapchain! Falling back to supported swapchain formats...
Got also this errors
[2019.10.05-15.07.30:002][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Launcher/Android/Platform_Android_128x.png
[2019.10.05-15.07.30:002][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Launcher/Android/Platform_Android_ETC1_24x.png' error.
[2019.10.05-15.07.30:002][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Launcher/Android/Platform_Android_ETC1_24x.png
[2019.10.05-15.07.30:002][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Launcher/Android/Platform_Android_128x.png' error.
[2019.10.05-15.07.30:002][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Launcher/Android/Platform_Android_128x.png
[2019.10.05-15.07.30:003][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Launcher/Android/Platform_Android_128x.png' error.
[2019.10.05-15.07.30:003][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Launcher/Android/Platform_Android_128x.png
[2019.10.05-15.07.30:003][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Launcher/Android/Platform_Android_ETC1_24x.png' error.
[2019.10.05-15.07.30:003][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Launcher/Android/Platform_Android_ETC1_24x.png
[2019.10.05-15.07.30:003][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Launcher/Android/Platform_Android_128x.png' error.
[2019.10.05-15.07.30:003][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Launcher/Android/Platform_Android_128x.png
[2019.10.05-15.07.30:004][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Launcher/Android/Platform_Android_128x.png' error.
[2019.10.05-15.07.30:004][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Launcher/Android/Platform_Android_128x.png
[2019.10.05-15.07.30:004][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Launcher/Android/Platform_Android_ETC2_24x.png' error.
[2019.10.05-15.07.30:004][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Launcher/Android/Platform_Android_ETC2_24x.png
[2019.10.05-15.07.30:004][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Launcher/Android/Platform_Android_128x.png' error.
[2019.10.05-15.07.30:004][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Launcher/Android/Platform_Android_128x.png
[2019.10.05-15.07.30:005][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Launcher/Android/Platform_Android_128x.png' error.
[2019.10.05-15.07.30:005][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Launcher/Android/Platform_Android_128x.png
[2019.10.05-15.07.30:005][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Launcher/Android/Platform_Android_PVRTC_24x.png' error.
[2019.10.05-15.07.30:005][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Launcher/Android/Platform_Android_PVRTC_24x.png
[2019.10.05-15.07.30:005][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Launcher/Android/Platform_Android_128x.png' error.
[2019.10.06-07.21.09:209][586]LogCore: Warning: Unable to statfs('/home/hh/UnrealEngine-IsaacSim_1.2/IsaacSimProject/Saved/Crashes/crashinfo-IsaacSimProject-pid-3919-C1461E3F08D74A3E85F7746E2E772F4D/IsaacSimProject.log'): errno=2 (No such file or directory)
Malloc Size=96238 LargeMemoryPoolOffset=1825422
LogPlatformFile: Not using cached read wrapper
LogTaskGraph: Started task graph with 4 named threads and 7 total threads with 1 sets of task threads.
LogInit: Build: ++UE4+Release-4.20-CL-0
LogInit: Engine Version: 4.20.3-0+++UE4+Release-4.20
LogInit: Compatible Engine Version: 4.20.0-0+++UE4+Release-4.20
LogInit: Net CL: 0
LogInit: OS: GenericOSVersionLabel (GenericOSSubVersionLabel), CPU: AMD A8-5500 APU with Radeon(tm) HD Graphics , GPU: GenericGPUBrand
LogInit: Compiled (64-bit): Oct 4 2019 23:50:35
LogInit: Compiled with Clang: 6.0.0 (tags/RELEASE_600/final)
LogInit: Build Configuration: Shipping
LogInit: Branch Name: ++UE4+Release-4.20
LogInit: Command Line: -Abslog=/home/hh/UnrealEngine-IsaacSim_1.2/IsaacSimProject/Saved/Logs/IsaacSimProject-CRC.log /home/hh/UnrealEngine-IsaacSim_1.2/IsaacSimProject/Saved/Crashes/crashinfo-IsaacSimProject-pid-3919-C1461E3F08D74A3E85F7746E2E772F4D/
LogInit: Base Directory: /home/hh/UnrealEngine-IsaacSim_1.2/Engine/Binaries/Linux/
LogInit: Installed Engine Build: 1
LogInit: Presizing for max 100000 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
[2019.10.06-07.21.10:364][ 0]LogInit: Using custom *.sym to symbolicate
[2019.10.06-07.21.10:364][ 0]LogInit: Unix hardware info:
[2019.10.06-07.21.10:364][ 0]LogInit: - we are the first instance of this executable
[2019.10.06-07.21.10:364][ 0]LogInit: - this process' id (pid) is 5048, parent process' id (ppid) is 3919
[2019.10.06-07.21.10:364][ 0]LogInit: - we are not running under debugger
[2019.10.06-07.21.10:364][ 0]LogInit: - machine network name is 'hh-desktop'
[2019.10.06-07.21.10:365][ 0]LogInit: - user name is 'hh' (hh)
[2019.10.06-07.21.10:365][ 0]LogInit: - we're logged in locally
[2019.10.06-07.21.10:365][ 0]LogInit: - we're running with rendering
[2019.10.06-07.21.10:365][ 0]LogInit: - CPU: AuthenticAMD 'AMD A8-5500 APU with Radeon(tm) HD Graphics ' (signature: 0x610F01)
[2019.10.06-07.21.10:365][ 0]LogInit: - Number of physical cores available for the process: 4
[2019.10.06-07.21.10:365][ 0]LogInit: - Number of logical cores available for the process: 4
[2019.10.06-07.21.10:365][ 0]LogInit: - Cache line size: 64
[2019.10.06-07.21.10:365][ 0]LogInit: - Memory allocator used: binned2
[2019.10.06-07.21.10:365][ 0]LogCore: Skipped benchmarking clocks because the engine is running in a standalone program mode - CLOCK_REALTIME will be used.
[2019.10.06-07.21.10:365][ 0]LogInit: Unix-specific commandline switches:
[2019.10.06-07.21.10:365][ 0]LogInit: -nodwarf (currently OFF): suppress parsing of DWARF debug info (callstacks will be generated faster, but won't have line numbers)
[2019.10.06-07.21.10:365][ 0]LogInit: -ansimalloc - use malloc()/free() from libc (useful for tools like valgrind and electric fence)
[2019.10.06-07.21.10:365][ 0]LogInit: -jemalloc - use jemalloc for all memory allocation
[2019.10.06-07.21.10:365][ 0]LogInit: -binnedmalloc - use binned malloc for all memory allocation
[2019.10.06-07.21.10:365][ 0]LogInit: -filemapcachesize=NUMBER - set the size for case-sensitive file mapping cache
[2019.10.06-07.21.10:365][ 0]LogInit: -httpproxy=ADDRESS:PORT - redirects HTTP requests to a proxy (only supported if compiled with libcurl)
[2019.10.06-07.21.10:365][ 0]LogInit: -reuseconn - allow libcurl to reuse HTTP connections (only matters if compiled with libcurl)
[2019.10.06-07.21.10:365][ 0]LogInit: -virtmemkb=NUMBER - sets process virtual memory (address space) limit (overrides VirtualMemoryLimitInKB value from .ini)
[2019.10.06-07.21.10:365][ 0]LogInit: - Physical RAM available (not considering process quota): 8 GB (7990 MB, 8182140 KB, 8378511360 bytes)
[2019.10.06-07.21.10:447][ 0]LogUObjectArray: 839 objects as part of root set at end of initial load.
[2019.10.06-07.21.10:447][ 0]LogUObjectAllocator: 121600 out of 0 bytes used by permanent object pool.
[2019.10.06-07.21.10:447][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2019.10.06-07.21.10:447][ 0]LogInit: Using OS detected language ().
[2019.10.06-07.21.10:447][ 0]LogInit: Using OS detected locale ().
[2019.10.06-07.21.10:447][ 0]LogTextLocalizationManager: No localization for '' exists, so 'en' will be used for the language.
[2019.10.06-07.21.10:448][ 0]LogTextLocalizationManager: No localization for '' exists, so 'en' will be used for the locale.
[2019.10.06-07.21.10:448][ 0]LogInit: Using OS detected language ().
[2019.10.06-07.21.10:448][ 0]LogInit: Using OS detected locale ().
[2019.10.06-07.21.10:448][ 0]LogTextLocalizationManager: No localization for '' exists, so 'en' will be used for the language.
[2019.10.06-07.21.10:448][ 0]LogTextLocalizationManager: No localization for '' exists, so 'en' will be used for the locale.
[2019.10.06-07.21.10:448][ 0]CrashReportClientLog: CrashReportClientVersion=1.1
[2019.10.06-07.21.10:448][ 0]CrashReportClientLog: CrashReportReceiver disabled
[2019.10.06-07.21.10:448][ 0]CrashReportClientLog: DataRouterUrl: https://unreal.backtrace.io/post/nvidia/
[2019.10.06-07.21.10:448][ 0]CrashReportClientLog: AppToken: d50f3ec6419e992b80b3f48c8d8a69db4088abbd9dabf95598fd8c7085bc523b
[2019.10.06-07.21.10:452][ 0]LogInit: Initializing SDL.
[2019.10.06-07.21.10:974][ 0]LogInit: Initialized SDL 2.0.5 revision: 11184 (hg-11184:04063928c4a8 with EpicExtensions) (compiled against 2.0.5)
[2019.10.06-07.21.10:974][ 0]LogInit: Using SDL_WINDOW_OPENGL
[2019.10.06-07.21.10:974][ 0]LogInit: Using SDL video driver 'x11'
[2019.10.06-07.21.12:307][ 0]CrashReportClientLog: Initial state = Unknown UploadState value
[2019.10.06-07.21.12:307][ 0]CrashReportClientLog: Initial state = Unknown UploadState value
[2019.10.06-07.21.12:308][ 0]LogCrashDebugHelper: DepotName: //UE4/Release-4.20
[2019.10.06-07.21.12:308][ 0]LogCrashDebugHelper: BuiltFromCL: 0
[2019.10.06-07.21.12:308][ 0]LogCrashDebugHelper: EngineVersion: 4.20.3-0+++UE4+Release-4.20
[2019.10.06-07.21.12:308][ 0]LogCrashDebugHelper: BuildVersion: ++UE4+Release-4.20-CL-0
[2019.10.06-07.21.12:309][ 0]LogCrashDebugHelper: Warning: CrashDebugHelperConfig invalid
[2019.10.06-07.21.12:309][ 0]LogCrashDebugHelper: Warning: PDB Cache disabled
[2019.10.06-07.52.46:591][ 0]LogCore: Error: appError called: Assertion failed: CurrentMaterialElement.Material [File:/home/hh/UnrealEngine-IsaacSim_1.2/Engine/Source/Programs/UnrealLightmass/Private/Lighting/LightingMesh.cpp] [Line: 146]
Failed to import material with Hash 3642935CE4F6C02053F67EF68519A2380F3574FD
=== Critical error: ===
[2019.10.06-07.52.46:592][ 0]LogCore: === Critical error: ===
Assertion failed: CurrentMaterialElement.Material [File:/home/hh/UnrealEngine-IsaacSim_1.2/Engine/Source/Programs/UnrealLightmass/Private/Lighting/LightingMesh.cpp] [Line: 146]
Failed to import material with Hash 3642935CE4F6C02053F67EF68519A2380F3574FD
[2019.10.06-07.52.46:592][ 0]LogCore: Assertion failed: CurrentMaterialElement.Material [File:/home/hh/UnrealEngine-IsaacSim_1.2/Engine/Source/Programs/UnrealLightmass/Private/Lighting/LightingMesh.cpp] [Line: 146]
Failed to import material with Hash 3642935CE4F6C02053F67EF68519A2380F3574FD
Fatal error: [File:/home/hh/UnrealEngine-IsaacSim_1.2/Engine/Source/Runtime/ApplicationCore/Private/Linux/LinuxPlatformApplicationMisc.cpp] [Line: 511]
Error copying clipboard contents: Video subsystem must be initialized to set clipboard text
This platform cannot submit a crash report. Report was:
Fatal error: [File:/home/hh/UnrealEngine-IsaacSim_1.2/Engine/Source/Runtime/ApplicationCore/Private/Linux/LinuxPlatformApplicationMisc.cpp] [Line: 511]
Error copying clipboard contents: Video subsystem must be initialized to set clipboard text
0x00007f4dd7e2fcee libUnrealLightmass-Core.so!FMsg::Logf_InternalImpl(char const*, int, FName const&, ELogVerbosity::Type, wchar_t const*, ...) [/home/hh/UnrealEngine-IsaacSim_1.2/Engine/Source/Runtime/Core/Private/Logging/LogMacros.cpp:109]
0x00007f4dd6ba82c0 libUnrealLightmass-ApplicationCore.so!FLinuxPlatformApplicationMisc::ClipboardCopy(wchar_t const*) [/home/hh/UnrealEngine-IsaacSim_1.2/Engine/Source/Runtime/Core/Public/Logging/LogMacros.h:60]
0x00007f4dd6bba3b6 libUnrealLightmass-ApplicationCore.so!FUnixErrorOutputDevice::HandleError() [/home/hh/UnrealEngine-IsaacSim_1.2/Engine/Source/Runtime/ApplicationCore/Private/Unix/UnixErrorOutputDevice.cpp:100]
0x00007f4dd6bba20d libUnrealLightmass-ApplicationCore.so!FUnixErrorOutputDevice::Serialize(wchar_t const*, ELogVerbosity::Type, FName const&) [/home/hh/UnrealEngine-IsaacSim_1.2/Engine/Source/Runtime/ApplicationCore/Private/Unix/UnixErrorOutputDevice.cpp:62]
0x00007f4dd7eed620 libUnrealLightmass-Core.so!FOutputDevice::LogfImpl(wchar_t const*, ...) [/home/hh/UnrealEngine-IsaacSim_1.2/Engine/Source/Runtime/Core/Private/Misc/OutputDevice.cpp:70]
0x00007f4dd7e83901 libUnrealLightmass-Core.so!FDebug::AssertFailed(char const*, char const*, int, wchar_t const*, ...) [/home/hh/UnrealEngine-IsaacSim_1.2/Engine/Source/Runtime/Core/Public/Misc/OutputDevice.h:216]
0x0000000000282d19 UnrealLightmass!Lightmass::FStaticLightingMesh::Import(Lightmass::FLightmassImporter&) [/home/hh/UnrealEngine-IsaacSim_1.2/Engine/Source/Programs/UnrealLightmass/Private/Lighting/LightingMesh.cpp:146]
0x00000000002f7e71 UnrealLightmass!Lightmass::FStaticMeshStaticLightingMesh::Import(Lightmass::FLightmassImporter&) [/home/hh/UnrealEngine-IsaacSim_1.2/Engine/Source/Programs/UnrealLightmass/Private/Lighting/StaticMesh.cpp:255]
0x00000000002639e2 UnrealLightmass!Lightmass::FScene::Import(Lightmass::FLightmassImporter&) [/home/hh/UnrealEngine-IsaacSim_1.2/Engine/Source/Programs/UnrealLightmass/Private/ImportExport/Importer.h:154]
0x000000000025c9fb UnrealLightmass!Lightmass::FLightmassImporter::ImportScene(Lightmass::FScene&, FGuid const&) [/home/hh/UnrealEngine-IsaacSim_1.2/Engine/Source/Programs/UnrealLightmass/Private/ImportExport/Importer.cpp:32]
0x000000000025c38a UnrealLightmass!Lightmass::BuildStaticLighting(FGuid const&, int, bool) [/home/hh/UnrealEngine-IsaacSim_1.2/Engine/Source/Programs/UnrealLightmass/Private/CPUSolver/CPUSolver.cpp:179]
0x000000000027a0a1 UnrealLightmass!Lightmass::LightmassMain(int, char**) [/home/hh/UnrealEngine-IsaacSim_1.2/Engine/Source/Programs/UnrealLightmass/Private/Launch/UnrealLightmass.cpp:229]
0x000000000027aa2e UnrealLightmass!main [/home/hh/UnrealEngine-IsaacSim_1.2/Engine/Source/Programs/UnrealLightmass/Private/Launch/UnrealLightmass.cpp:494]
0x00007f4dd6201b97 libc.so.6!__libc_start_main(+0xe6)
0x000000000025b02a UnrealLightmass!_start(+0x29)
[2019.10.06-07.52.47:272][ 0]LogGenericPlatformMisc: Error: This platform cannot submit a crash report. Report was:
Fatal error: [File:/home/hh/UnrealEngine-IsaacSim_1.2/Engine/Source/Runtime/ApplicationCore/Private/Linux/LinuxPlatformApplicationMisc.cpp] [Line: 511]
Error copying clipboard contents: Video subsystem must be initialized to set clipboard text
0x00007f4dd7e2fcee libUnrealLightmass-Core.so!FMsg::Logf_InternalImpl(char const*, int, FName const&, ELogVerbosity::Type, wchar_t const*, ...) [/home/hh/UnrealEngine-IsaacSim_1.2/Engine/Source/Runtime/Core/Private/Logging/LogMacros.cpp:109]
0x00007f4dd6ba82c0 libUnrealLightmass-ApplicationCore.so!FLinuxPlatformApplicationMisc::ClipboardCopy(wchar_t const*) [/home/hh/UnrealEngine-IsaacSim_1.2/Engine/Source/Runtime/Core/Public/Logging/LogMacros.h:60]
0x00007f4dd6bba3b6 libUnrealLightmass-ApplicationCore.so!FUnixErrorOutputDevice::HandleError() [/home/hh/UnrealEngine-IsaacSim_1.2/Engine/Source/Runtime/ApplicationCore/Private/Unix/UnixErrorOutputDevice.cpp:100]
0x00007f4dd6bba20d libUnrealLightmass-ApplicationCore.so!FUnixErrorOutputDevice::Serialize(wchar_t const*, ELogVerbosity::Type, FName const&) [/home/hh/UnrealEngine-IsaacSim_1.2/Engine/Source/Runtime/ApplicationCore/Private/Unix/UnixErrorOutputDevice.cpp:62]
0x00007f4dd7eed620 libUnrealLightmass-Core.so!FOutputDevice::LogfImpl(wchar_t const*, ...) [/home/hh/UnrealEngine-IsaacSim_1.2/Engine/Source/Runtime/Core/Private/Misc/OutputDevice.cpp:70]
0x00007f4dd7e83901 libUnrealLightmass-Core.so!FDebug::AssertFailed(char const*, char const*, int, wchar_t const*, ...) [/home/hh/UnrealEngine-IsaacSim_1.2/Engine/Source/Runtime/Core/Public/Misc/OutputDevice.h:216]
0x0000000000282d19 UnrealLightmass!Lightmass::FStaticLightingMesh::Import(Lightmass::FLightmassImporter&) [/home/hh/UnrealEngine-IsaacSim_1.2/Engine/Source/Programs/UnrealLightmass/Private/Lighting/LightingMesh.cpp:146]
0x00000000002f7e71 UnrealLightmass!Lightmass::FStaticMeshStaticLightingMesh::Import(Lightmass::FLightmassImporter&) [/home/hh/UnrealEngine-IsaacSim_1.2/Engine/Source/Programs/UnrealLightmass/Private/Lighting/StaticMesh.cpp:255]
0x00000000002639e2 UnrealLightmass!Lightmass::FScene::Import(Lightmass::FLightmassImporter&) [/home/hh/UnrealEngine-IsaacSim_1.2/Engine/Source/Programs/UnrealLightmass/Private/ImportExport/Importer.h:154]
0x000000000025c9fb UnrealLightmass!Lightmass::FLightmassImporter::ImportScene(Lightmass::FScene&, FGuid const&) [/home/hh/UnrealEngine-IsaacSim_1.2/Engine/Source/Programs/UnrealLightmass/Private/ImportExport/Importer.cpp:32]
0x000000000025c38a UnrealLightmass!Lightmass::BuildStaticLighting(FGuid const&, int, bool) [/home/hh/UnrealEngine-IsaacSim_1.2/Engine/Source/Programs/UnrealLightmass/Private/CPUSolver/CPUSolver.cpp:179]
0x000000000027a0a1 UnrealLightmass!Lightmass::LightmassMain(int, char**) [/home/hh/UnrealEngine-IsaacSim_1.2/Engine/Source/Programs/UnrealLightmass/Private/Launch/UnrealLightmass.cpp:229]
0x000000000027aa2e UnrealLightmass!main [/home/hh/UnrealEngine-IsaacSim_1.2/Engine/Source/Programs/UnrealLightmass/Private/Launch/UnrealLightmass.cpp:494]
0x00007f4dd6201b97 libc.so.6!__libc_start_main(+0xe6)
0x000000000025b02a UnrealLightmass!_start(+0x29)
Executing StaticShutdownAfterError
[2019.10.06-07.52.47:272][ 0]LogExit: Executing StaticShutdownAfterError
FUnixPlatformMisc::RequestExit(1)
[2019.10.06-07.52.47:272][ 0]LogCore: FUnixPlatformMisc::RequestExit(1)
[2019.10.06-07.52.47:310][941]LogLinux: Scale at X=0.000000, Y=25.000000: 1.000000 (monitor=#0, HDPI=96.000000 (horz scale: 1.000000), VDPI=96.000000 (vert scale: 1.000000))
[2019.10.06-07.52.47:311][941]LogLinux: Scale at X=840.000000, Y=525.000000: 1.000000 (monitor=#0, HDPI=96.000000 (horz scale: 1.000000), VDPI=96.000000 (vert scale: 1.000000))
[2019.10.06-07.52.47:311][941]LogLinux: Scale at X=840.000000, Y=525.000000: 1.000000 (monitor=#0, HDPI=96.000000 (horz scale: 1.000000), VDPI=96.000000 (vert scale: 1.000000))
[2019.10.06-07.52.47:365][941]LogStaticLightingSystem: Warning: Failed to build lighting!!! Lighting build failed.
STUBBED: FUnixPlatformProcess::TerminateProc() : Killing a subtree is not implemented yet at /home/hh/UnrealEngine-IsaacSim_1.2/Engine/Source/Runtime/Core/Private/Unix/UnixPlatformProcess.cpp:1183 (TerminateProc)
It worked several times here and on a different partition on the same system but suddently stopped working
Please do not blame me about cpu seems to work well, after looong compiling time. My Evga 1050ti seems to work pretty good maybe I am losing details, buit working.
Is it possible to send command to a virtual kaya/jetbot/carter via command line to move it around virtual environment to build my own trained dnn?