Issue with wrong color for Charging_Station_Galileo_Unmerged asset in IsaacSim 4.1

In IsaacSim 4.1.0, when I load the Charging_Station_Galileo_Unmerged asset from IsaacAssets/PROPS/NVIDIA folder, it’s red. This is what it looks like…

It’s supposed to be white.

Terminal Output:

[8.317s] Attempting to load internal rclpy
[8.327s] rclpy loaded
[10.092s] app ready
[10.681s] Isaac Sim App is loaded.
2024-09-07 08:33:59 [315,030ms] [Warning] [carb] Client omni.stageupdate.plugin has acquired [omni::hydra::IOmniHydra v2.0] 100 times. Consider accessing this interface with carb::getCachedInterface() (Performance warning)
2024-09-07 08:36:37 [472,958ms] [Error] [omni.usd] [Watcher] Failed to resolve USD Asset Identifier 'omniverse://ov-isaac-dev.nvidia.com/NVIDIA/Materials/Base/Plastics/Plastic.mdl' from prim '/World/Charging_Station_Galileo_Unmerged/Looks/Plastic/Shader'
2024-09-07 08:36:39 [474,626ms] [Error] [omni.hydra] Failed to create MDL shade node for prim '/World/Charging_Station_Galileo_Unmerged/Looks/Plastic/Shader'. Unsupported identifiers.
2024-09-07 08:36:39 [474,939ms] [Warning] [omni.hydra.scene_delegate.plugin] Calling getBypassRenderSkelMeshProcessing for prim /World/Charging_Station_Galileo_Unmerged/CHARGING_STATION_ASM_base/_006_ASM/GX_CHARGING_DVT_V1_ASM/GX_CHARGING_DVT_V1_1_ASM/COMPONENTS_ASM/A2005_SR03_ASM/A2005_SR03_ASM_3_ASM/A2005_SR03_4.proto_A2005_SR03_4_id0 that has not been populated

Thanks,

It loads white in my case with Isaac Sim 4.1.0.
What kind of GPU do you have on your workstation?
Could you please refer to this page and make sure that you meet the recommended system requirements? Thanks!

Hi @zhengwang, I’ve got an RTX 4090. Rest of the workstation is AMD 32core Ryzen with Ubuntu 22.04. 128GB RAM, 4TB SSD.

I checked the specs page you sent and everything checks out.

How would I go about doing that?

Under the Isaac Assets (Beta) tab, there doesn’t appear to be any materials…

When I searched for the asset in the search bar, nothing comes up either.

I don’t see that under my content tab…

Then when I press enter (with omniverse://ov-isaac-dev.nvidia.com/NVIDIA/Materials/Base/Plastics/ in the search bar), I get this…

Thank you, I really appreciate the help with this.

Hey @brettpac Thanks for bringing this issue up and thanks for your patience! Our internal team verified it is a bug from our side. They just updated the prim path for the material plastic. Could you please try loading the Charging_Station_Galileo_Unmerged asset again? It might take some time to get this update.

No problem, I will test and put my feedback on the ticket. Thank you for getting involved.
Question: Is there a badge or something on the forum for finding a bug? Kind of like FirstIssue and FirstMention?
Thank you,

I don’t have such a permission. Let me reach out to our internal team.

Confirmed Fix.
Thank you.

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