Landscape from UE4 to Maya/Houdini

Hello there!

I was able successfully to export Landscape from Unreal to Omniverse. However, I want to create a simulation in Houdini and I need the exact mesh position but when I import USD file to Houdini the transforms don’t go through. I see transforms in Unreal and Omniverse but in Maya and Houdini transforms are zeroed. I tried manually putting numbers from UE to imported USD but it wouldn’t put it to the exact place I need it to be. I test it through the camera view that I also exported from Unreal.