Maxime Blend Shapes


I am trying to figure out if it’s possible to use Maxine to obtain blend shapes?
The documentation is not clear about it and I’am not sure if they are exposed, I assume they get computed because of the facemesh.

My end goal would be using this data to animate a face in Unreal Engine using LiveLink.

Thank you

Hi @Pixel452 , thank you for your question. Currently, the mentioned usecase is not supported but we have a work in progress project. Stay tuned for future updates. Thanks!


Just wondering if there are any news on the subject, can I find any info on the new project?



i’d be interested in that feature too. Has there been made any progress?