In my scene some objects will be exported, some not. Is there a known limitation regarding nodes with the same name? Also some textures will be exported, some not. Also I got error messages regarding MDL.
This ends up with a usd file 0.48 KB, so it is empty. Here are some error messages:
UMM: Not able to convert instance “groupId7” to data with render context “MDL”
// Create writer for CartHolders|Cylinder|Cylinder_003 //
// Create writer for CartHolders|Cylinder|Cylinder_003|Cylinder_003Shape //
// Error: file: C:\Omniverse\library\maya-connector-103.4.0\20220\scripts\OmniMaya.mel line 4700: More than one object matches name: Cylinder_003Shape //
// Warning: Omniverse: Error uploading file omniverse://ifmweb.mooo.com/Projects/filiale/AsphaltPreviewSurface/normalTex.png, status= 3 //
// Omniverse: Fail to upload /Projects/filiale/AsphaltPreviewSurface/normalTex.png because of empty or bad local file //
The texture files isn"t bad or empty, it works fine in Maya.
This seem to happen only if I convert to the connected omniverse server. Exporting it locally works. The error “More than one object matches name:” is still there, but the usd looks fine.
Omniverse Enterprise Version (Linux mit Docker): nucleus-stack-2022.1.0+tag-2022.1.0.gitlab.3983146.613004ac
I don"t know if the Nucleus version is a different one, when using localhost. In fact, I exported to a local hard drive, but didn’t change anything else then the place where to export.
Regarind the file size: I don’t know how to get the exact file size. I think I can only see it in the Create UI: