Maya 2022 fails to load and connect to USD

System used Intel(R) Core™ i7-7700K CPU @ 4.20GHz, Ram 64,0 GB, NVIDIA GeForce RTX 3090, Windows 10 64bits

Maya2022 fails to load and connect to USD after adding 3dsMax 2022 and Create to the pipeline, and there were some trees applied in the scene inside Create.

The error log messege:
// Warning: Could not assign color values to color set ‘displayColor’ on mesh: |pSphere1|pSphere1Shape //
// Omniverse Server: Unable to retrieve and assign data for color set on mesh </World/pSphere1>
// Warning: Unable to retrieve and assign data for color set on mesh </World/pSphere1> //
// connect [lambert2.outColor → USD_Materials:pCube1.surfaceShader]
// Omniverse Server: Could not assign color values to color set ‘displayColor’ on mesh: |pCube1|pCube1Shape
// Warning: Could not assign color values to color set ‘displayColor’ on mesh: |pCube1|pCube1Shape //
// Omniverse Server: Unable to retrieve and assign data for color set on mesh </World/pCube1>
// Warning: Unable to retrieve and assign data for color set on mesh </World/pCube1> //
// connect [lambert3.outColor → USD_Materials:pPlane1.surfaceShader]
// Omniverse Server: Could not assign color values to color set ‘displayColor’ on mesh: |pPlane1|pPlane1Shape
// Warning: Could not assign color values to color set ‘displayColor’ on mesh: |pPlane1|pPlane1Shape //
// Omniverse Server: Unable to retrieve and assign data for color set on mesh </World/pPlane1>
// Warning: Unable to retrieve and assign data for color set on mesh </World/pPlane1> //
// Error: Omniverse Error: /Assets/Vegetation/Trees/materials/textures/sycamorebark_basecolor.png does not exist on server! //
// Error: Omniverse Error: /Assets/Vegetation/Trees/materials/textures/sycamorebark_normal.png does not exist on server! //
// Error: Omniverse Error: /Assets/Vegetation/Trees/materials/textures/sycamorebark_roughness.png does not exist on server! //
nvOmniMDLCreateShaderCmd(“Sycamore_Sycamore_bark_Mat”, “L/Library/MDL/Base/OmniPBR/OmniPBR”, “0”);
// [mdl extension] registering node MDLShader
// [mdl extension] registering node MDLShader
setAttr Sycamore_Sycamore_bark_Mat.mmd -type “string” “L/Library/MDL/Base/OmniPBR/OmniPBR”;
// Sycamore_Sycamore_bark_Mat //
// Error: line 1: ‘Sycamore_Sycamore_bark_Mat.message’ is already connected to ‘defaultShaderList1.shaders’. //
shadingNode -asUtility “MDLMaterial” -name Sycamore_bark_MatInput;
// Sycamore_bark_MatInput //