Hi,
I’m trying to reproduce the water effect similar to the image below where when the ship is moving there would be water splash and foams showing.
So far I tried a few things:
Use Ocean_medium.usd scene from sample folder as base scene, using the wave animation (implemented with PushGraph). Very realistic wave effects.
Add a rigidbody and a collider to the ship so it actually carries a volume in water
Adjust wave attributes in the Push Graph including: Direction, water depth, amplitude, wind speed etc.
Attach an invisible large tube mesh at rear of the ship & “dragging” it in water when ship is moving, hoping it create a water trail and some foam.
Unfortunately I wasn’t able to see any foams/splash. Before I look at other 3D engines, I wonder if within Omnivrese this water effect can be fulfilled.
Thank you for looking into it.