I saw that FleX is able to handle soft body interactions, and is also able to simulate more complex interactions (https://developer.nvidia.com/flex)
For now, I am creating a soft body using create_tet_grid
and tuned the soft body parameters that kind of mimic sand/soil/mud, but simulation for such terrains isn’t elastic, as in the deformation is permanent. I’m not very sure how to get a more accurate result with permanent deformations.
- If it is possible to simulate sand/mud/soil using the FleX engine in Isaac Gym, can someone help me understand how to go about it?
- If not, can anyone help me understand what each propeties mean in
isaacgym.gymapi.SoftMaterial
a. What doesproperty activation
mean exactly?
b. What doesproperty activationMax
mean represents? - And lastly, how to tune all the soft body parameters such that the deformation in the objects is permanent, so that it almost mimics a soft soil
Thanks