Simulating a drone in Isaac Gym/Sim

Hi @daniel.mouritzen,

Gym is suited to situations where you want to do reinforcement learning that involve physical interaction of thousands of agents at a time. For example, if you want to train a task like humanoid locomotion, or object manipulation, where a big part of the feedback to your agent involves physical contact information, Gym is tuned to be able to handle this very quickly. Gym provides APIs that allow this kind of feedback to be delivered within tensors that stay on the GPU, so learning algorithms can directly access them.

Unless you are trying to do something like training a drone to land on a complex surface, I’m not sure that you would need this for your use case.

I would think that the type of sensors you would care about more for a drone application would be cameras or lidars. While Gym has some support for basic 2D rendering, it would not be able to provide the level of visual fidelity you would get with Isaac Sim. Isaac Sim also supports lidar.

Take care,
-Gav