Strange behavior of lidars. Incorrect collision calculation

Trying to use lidar on our robot model I’ve noticed that lidar placed in a model mesh gives us a strange behaviour. It just uses wrong collision to calculate a lidar data.
For example on a first picture you can see that lidar give us a sphere which is a minimal range of this lidar.

It becomes clearer if we just pick up this lidar.

Now as we can see it just uses wrong collisions. So we can fix it just by changing collider approximation method to another and turning it back during simulation process.

But after reloading simulation we need to do this fix again cause now lidar data is wrong again. Often it becomes a problem cause trying to change collider approximation method during simulating process makes Isaac Sim just drops down.

Thank you
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