maybe a bug on UDIM parsing - seems to be only happening to me with normal maps for some reason
here’s an arm with 2 UDIMs setup (1002 and 1003) (1002 is the forearm, 1003 is the hand)
if I specify an image directly it applies the one normal map to both UDIMs and looks technically correct (but obviously artistically wrong) - this works with both the 1002 and 1003 used as the Normal map - like so:
if I then set the normal map path to use <UDIM
> in place of the actual number in the map name however it does NOT work correctly - it seems to revert to using whatever the last direct map I loaded in or just freaks out - like this:
a simple test shows the albedo map slot at least seems to work as expected with a <UDIM>
path
any ideas as to something I’m maybe doing wrong? reloading the file doesn’t work - same result